﻿using System;
using UnityEngine;

namespace Script.UiSystem
{
    public class BattleViewManager : MonoBehaviour
    {
        private void Start()
        {
            BattleController.Instance.InitManagerBeforeSceneLoad();
        }

        private void OnDestroy()
        {
            BattleController.Instance.BattleClient.CloseConnect();
        }
    }
}